1. The Squire
Human Paladin (Undead Scourge) 8
10 Str 18
-1 Dex 9
0 Con 10
-4 Int 7
3 Wis 13
17 Cha 22 (24)
BAB+8/+3 Fort+14 | Ref+9 | Will+15
Armor Class 18 (7 armor, -1 Dex, +1 ring, +1 natural)
Feats: Power Attack, Furious Focus, Wild Talent, Psionic Meditation
Psionic Weapon, Greater Psionic Weapon
Flaw: Fucktard (-6 penalty to Initiative and -3 to Perception checks)
Spells
1st: Bless, Hero's Defiance, Word of Resolve
2nd: Paladin's Sacrifice x2, Remove Paralysis
Smite evil 3/day (+7 to Hit and +7 AC, +8 to damage, +16 to damage if undead)
Lay On Hands 10/day (cures 4d6 and removes Sickened and Diseased conditions)
Channel Positive Energy 4d6 (cost 2 uses of Lay on Hands)
Divine Bond with Nodachi add Holy for 2d6 extra damage to evil critters once a day for 8 minutes.
Aura of Resolve and Courage (Each ally within 10 feet gains a +4 morale bonus on saves vs fear and charm effects)
+1 keen Nodachi +13/+5 to Hit, 1d10+16 damage, crit 15-20, add 4d6 with Gr Psi Weapon (8k gp)
+1 Mithral Breast Plate (5k)
+1 Cloak of Resistance (1k gp)
+1 Ring of Protection (2k)
Amulet of Natual Armor +1 (2k)
+2 Charisma Bracers (4k)
Padma Blossom (8k gp)
Handy Haversack (2k gp)
Adventurer's Pack (50 gp)
Wand of Cure Light Wounds (750 gp)
Potion of Cure Light Wounds x4 (200 gp)
Immune to Fear, Disease and Charm, decent Saving Throws, good against undead.
2. The Stomper
Human Slayer/Brawler(Snakebite)/Monk(Unchained) 6/1/1
10 Str 20 (22)
10 Dex 16
2 Con 12
5 Int 14
2 Wis 12
-4 Cha 7
BAB+8 Fort+11 | Ref+13 | Will+4
Armor Class 22 (+7 armor, +3 dex, +1 natural, +1 ring)
Traits: Snowstride (trip opponents two size categories larger than you)
Feats: Combat Expertise, Improved Trip, Fury's Fall, Greater Trip
Accomplished Sneak Attacker, Power Attack, Felling Smash, Combat Reflexes, Vicious Stomp
Boar Style, Weapon Focus (Unarmed Strike)
Flaw: Cross Eyed (roll twice for concealment and take worst roll, -2 penalty to ranged combat)
Trip +23, Sneak Attack 4d6, Studied Target (+2 to Hit and Damage, move action to use)
Unarmed Strike +17 to hit, 1d6+8 damage (+13 to hit, 1d6+14 damage if power attacking)
+1 ghost touch voidglass Seven Branched Sword - Flurry +15/+15/+10 to Hit, 1d10+11 damage, crit x3 (9k gp)
+1 brawling Mithral Breast Plate (8k)
+1 Cloak of Resistance (1k gp)
+1 Ring of Protection (2k)
Gauntlets of the Skilled Maneuver (+2 to Trip) (4k)
Amulet of Natual Armor +1 (2k)
+2 Strength belt (4k)
Handy Haversack (2k gp)
Adventurer's Pack (50 gp)
Wand of Cure Light Wounds (750 gp)
Potion of Cure Light Wounds x4 (200 gp)
Felling Smash gives you a trip attempt, a successful trip gives you two extra attacks, one from Greater Trip and one from Vicious Stomp
make em bleed with your Boar Style.
3. Strong like Bull, Smart like Truck
Half-Giant Fighter (Two-handed)/Monk (Unchained) 7/1
17 Str 22 (26)
2 Dex 10
10 Con 16
-2 Int 7
2 Wis 14
-4 Cha 7
BAB+8 Fort+11 | Ref+5 | Will+5
Armor Class 17 (+7 armor)
Feats: Power Attack, Furious Focus, Psionic Meditation
Psionic Weapon, Greater Psionic Weapon
Point Blank Shot
Point-Blank Master, X.W.P., Weapon Focus and Weapon Specialization Pistol
Flaw: Fucktard (-6 penalty to Initiative and -3 to Perception checks)
+1 keen 7 Branched Sword - Flurry +18/+15/+10 to Hit, 1d10+26 damage, crit 19-20, x3 (8k gp)
+1 Mithral Breast Plate (5k)
+1 Cloak of Resistance (1k gp)
+4 Strength belt (16k)
Handy Haversack (2k gp)
Adventurer's Pack (50 gp)
Wand of Cure Light Wounds (750 gp)
Potion of Cure Light Wounds x4 (200 gp)
Ok, he hits like a truck and can use a pistol, also he doesn't provoke attacks of opportunity when he uses it.
4. Dragon Blooded
Human Fighter(Two-handed)/Paladin(Undead Scourge)/Sorcerer/Dragon Disciple 3/2/1/2
17 Str 24 (28)
0 Dex 10
2 Con 12
-4 Int 8
0 Wis 10
10 Cha 18
BAB+5 Fort+11 | Ref+7 | Will+13
Armor Class 17 (+7 armor)
Feats: Power Attack, Furious Focus, Wild Talent
Psionic Meditation, Psionic Weapon, Weapon Focus (Nodachi)
Flaw: None
+1 keen Nodachi +16 to Hit, 1d10+24 damage, crit 15-20 (8k gp)
+1 Mithral Breast Plate (5k)
+1 Cloak of Resistance (1k gp)
+4 Strength belt (16k)
Handy Haversack (2k gp)
Adventurer's Pack (50 gp)
Wand of Shield (750 gp)
Potion of Cure Light Wounds x4 (200 gp)
The arcane caster for the party, buy him some wands
5. The Sap Master
Human Slayer/Brawler(Snakebite)/Monk(Unchained) 6/1/1
10 Str 20 (22)
10 Dex 16
2 Con 12
5 Int 14
2 Wis 12
-4 Cha 7
BAB+8 Fort+11 | Ref+13 | Will+4
Armor Class 23 (+7 armor, +3 dex, +1 natural, +1 ring, +1 dodge)
Traits: Snowstride (trip opponents two size categories larger than you)
Feats: Combat Expertise, Improved Trip, Fury's Fall, Greater Trip
Accomplished Sneak Attacker, Sap Adept, Sap Master, Knockout Artist
Boar Style, Dodge, Weapon Focus (Unarmed Strike)
Flaw: Cross Eyed (roll twice for concealment and take worst roll, -2 penalty to ranged combat)
Trip +23, Sneak Attack 4d6, Studied Target (+2 to Hit and Damage, move action to use)
Unarmed Strike +17 to hit, 1d6+8 damage
+2 voidglass Seven Branched Sword - Flurry +16/+16/+11 to Hit, 1d10+12 damage, crit x3 (9k gp)
+1 brawling Mithral Breast Plate (8k)
+1 Cloak of Resistance (1k gp)
+1 Ring of Protection (2k)
Amulet of Natual Armor +1 (2k)
Gauntlets of the Skilled Maneuver (+2 to Trip) (4k)
+2 Strength belt (4k)
Handy Haversack (2k gp)
Adventurer's Pack (50 gp)
Wand of Cure Light Wounds (750 gp)
Potion of Cure Light Wounds x4 (200 gp)
A successful trip with a Seven Branched Sword leaves the target flat-footed, finish the flurry with Sap Master
or just Flurry for with 4d6 extra sneak attack damage and 2d6 bleed from boar style
or actually trip them and whack em with the free attack you get with Greater Trip.
6. Forty Strength
Orc Neutral Good
Sorcerer/Barbarian(Urban)/Fighter(Mutation Warrior)/WarMind/Dragon Disiciple 1/1/3/1/2
17 Str 26(30)
0 Dex 10
0 Con 10
-4 Int 5
7 Wis 13
5 Cha 12
Feats: Wild Talent, Psionic Meditation,
Power Blow, Furious Focus,
Horn of the Criosphinx, Persistent Focus (Greater Psionic Weapon)
Psionic Weapon, Greater Psionic Weapon
BAB+6/+1 Fort+8 | Ref+4 | Will+6
Armor Class 18 (+7 armor, +1 natural)
Flaw: Flaw: Fucktard (-6 penalty to Initiative and -3 to Perception checks)
Rage 4 rounds/day (free action, +4 Strength)
Mutagen (standard action, +4 Strength for 30 minutes)
Chain of Personal Superiority 3/day (free action, +2 to Strength and Constitution for 1 minute)
Power Points/Day:
Power Known:
Spells
0:
1st:
+1 keen Nodachi +17/+10 to Hit, 1d10+24 damage, crit 18-20 (8k gp)
whenever you charge damage becomes 1d10+29
if you charge with 40 strength it would be 1d10+39, lol
+1 Mithral Breast Plate (5k)
+1 Cloak of Resistance (1k gp)
+4 Strength belt (16k)
Handy Haversack (2k gp)
Adventurer's Pack (50 gp)
Wand of Cure Light Wounds (750 gp)
Potion of Cure Light Wounds x4 (200 gp)
7. The Shootist
Halfling
Fighter (Trench Fighter)/Gunslinger (Mysterious Stranger)/Marksman (Shroud)/Paladin (Divine Hunter) 4/1/1/2
-4 Str 5
17 Dex 22 (24)
3 Con 13
-4 Int 7
3 Wis 13
10 Cha 18
BAB+8 Fort+16 | Ref+18 | Will+13
Armor Class 22 (+3 armor, +7 dex, +1 natural, +1 size)
Grit: 4 (Swift action spend a Grit point and add Charisma modifier to Damage)
Unseen 4/day for 1 round each (Swift action)
Smite Evil 1/day for +4 to Hit and AC, +2 to Damage (Swift action)
Lay on Hands 5/day for 1d6 (Swift action if used on self)
Feats: Point Blank Shot, Precise Shot, Rapid Reload
Psionic Meditation, Psionic Shot, Greater Psionic Shot
Weapon Focus, Weapon Specialization and Point-Blank Master Pistol
Flaw: none
Alternate Racial Traits
Fey Magic: The character has a mystic connection when underground or in a dungeon. Select three 0-level druid spells and one 1st-level druid spell. When underground or in a dungeon you gain these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to your character level. This trait replaces keen senses. Pick Cure Light Wounds
Fey Thoughts: Acrobatics and Use Magic Device are always class skills. This trait replaces fearless.
Fleet of Foot: Halflings with this racial trait have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.
+1 Pistol +18/+13 to Hit, 1d6+10 to damage (3k)
Enchanted Eelskin (11k)
+1 Cloak of Resistance (1k gp)
Amulet of Natual Armor +1 (2k)
+2 Dexterity Bracers (4k)
Padma Blossom (8k gp)
Handy Haversack (2k gp)
Adventurer's Pack (50 gp)
Wand of Detect Secret Doors (750 gp)
Potion of Cure Light Wounds x4 (200 gp)
craptastic starter Pistol (just in case you need another)
Beneficial Bandolier(1k)
3rd level trench fighter adds Dex to damage with a gunpowder weapon.
Mysterious Stranger you can add Cha to damage.
Expend Psi focus for 4d6 more damage.
Reload a pistol with an alchemical cartridge as a free action, move action to regain psi focus, shoot and expend it again. repeat as needed.
Point Blank Master Pistol means you do not provoke attacks of opportunity.
Halflings get +1 to all Saves, Paladin adds Cha bonus to Saves, Cloak adds +1 (+6 total)
Add in a double Flaw and take Weapon Finesse and Deadly Agility if you'd like a +15 to hit and +7 damage with light melee weapons
8. Flying Sword
Wizard(Universalist)/Fighter(Unarmed)/Eldritch Knight 5/1/2
10 Str 18
-1 Dex 9
0 Con 10
17 Int 22 (24)
3 Wis 13
-4 Cha 7
Feats: Kirin Style, Kirin Strike, 5 more feats
BAB+5 Fort+5 | Ref+2 | Will+7
Armor Class 10 (-1 Dex, +1 natural)
Flaw: Fucktard (-6 penalty to Initiative and -3 to Perception checks)
Spells
1st:
2nd:
3rd:
Not complete yet, double intelligence bonus added to damage with Kirin Strike
The Other Guys
NightRider the High Plains Drifter (Dave's deep gnome)
Sorcerer (Empyreal)/Druid (Plains)/Mystic Theurge 1/3/2
Feats: Precocious Apprentice, Boon Companion (Giant Crow), Craft Wand