GURPS Warhammer Fantasy Roleplay
WHFRP characters converted into 100 point 4th edition GURPS characters for players who enjoy TPKs in a dark setting.
Roll 3d6 four times, pick five Quirks, spend five character points and you're back in the dungeon.
roll 3d6+13 for your age
Where were you born?
Roll 3d6
3 Graveyard
4 Road House
5 City
6 Market Town
7 Fortified Town
8 Mining Shanty Town
9 Farming Village
10 Poor Village
11 Fortified Village
12 Pig Farm
13 Prosperous Farm
14 Hamlet
15 Thorp
16 Hovel
17 Ruins
18 Battlefield
How many people lived with you growing up?
Roll 3d6
3 Parents, and Grandmother
4 Parents, Grandfather, and a Sister
5 Father, Step-Mother and three Half Sisters
6 Parents and four Grandparents
7 Grandfather, two Great Uncles, one Brother, and three Cousins
8 Parents, four Grandparents, one Brother, one Sister
9 Parents, four Sisters, three Brothers
10 Mother, Step-Father, Grandmother, Aunt, two Half Brothers, four Cousins
11 two Grandparents, two Uncles, two Aunts, one Sister, four Cousins
12 Mother, Grandfather, Aunt, Uncle, Sister, seven Cousins
13 Great Aunt, Aunt, Uncle, two Brothers, two Sisters, six Cousins
14 Mother, Grandmother, two Great Aunts, two Aunts, two Sisters, six Cousins
15 two Aunts, two Uncles, Brother, Sister, nine Cousins
16 Parents, seven Sisters, seven Brothers
17 Parents, two Aunts, two Uncles, three Sisters, eight Cousins
18 Parents, six Sisters, six Brothers, four Cousins
19 Just kidding, no one cares who lived with you
Ok, so before you were an adventurer what did you do?
Roll 3d6 for your career
3 Bounty Hunter
[100 points]
Primary Attributes [90]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Attributes [-17]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 11 [5]; Vision 11 [0]; Hearing 11 [0];
Taste & Smell 11 [0]; Touch 11 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 13 [0]
Perks [0]
Advantages [22]
Hard to Kill 1 [2], High Pain Threshold [10],
Stalker 1 [5], Street-Smart 1 [5]
Languages [2]
Breton (Native) [0];
Kislevian, and Norse, both (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Struggling [-10], No Sense of Humor [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Code of Honor (Stays Bought) [-5], or Stubbornness [-5].
Skills [42] (All Skills are TL 4)
Broadsword DX+4 [16]-16;
Brawling, Crossbow, and Knife, all DX+2 [4]-14;
Stealth DX+2 [4]-14;
Tracking, and Urban Survival, both Per+1 [2]-12;
Scrounging Per+1 [1]-12;
Shadowing, and Streetwise, both IQ+1 [2]-11;
Choose one of the following
Boating, Lasso, Net, or Riding (Horse), all DX-1 [1]-11.
Techniques [11]
Disarming (Broadsword) (H) [6]-21
Targeted Attack (Broadsword/Neck) (H) [4]-14
Knee Strike (Brawling) (A) [1]-14
4 Druid
[100 points]
Primary Attributes [120]
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]
Secondary Attributes [-42]
Damage 1d-2/1d; BL 20 lbs.
Will 12 [-10]; Fright Check 12 [0]
Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 10 [0]
Perks [0]
Advantages [40]
Power Investiture 4 [40]
Languages [11]
Breton (Native) [0];
Kislevian, Classical, both (Accented) [4];
Secret Signs (Druid) (Native, Written only) [3].
Quirks [0]
Disadvantages [-50]
Easy to Read [-10], Struggling [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Chummy [-5], Curious [-5], or
Vow (Never Sleep in Buildings) [-5].
Skills [19] (All Skills are TL 4)
Herb Lore IQ-1 [4]-13;
Diagnosis, Naturalist, Religious Ritual (Druidic), Theology (Druidic), Veterinary, all IQ-2 [1]-12;
Staff DX+2 [8]-12;
Brawling, and Knife, both DX [1]-10.
Spells [2]
Minor Healing [1]-16;
Major Healing [1]-15
5 Entertainer
[100 points]
Primary Attributes [120]
ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]
Secondary Attributes [-24]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 10 [0]; Vision 10 [0]; Hearing 10 [0];
Taste & Smell 9 [-2]; Touch 10 [0]
Basic Speed 7 [0]; Basic Move 7 [0]
FP 10 [-12]; HP 10 [0]
Perks [2]
Acrobatic Kicks [1],
Technique Mastery (Kicking) [1]
Advantages [20]
Extra Attack 1 (Broadsword only) [20]
Languages [1]
Breton (Native) [0];
Khazalid (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Struggling [-10], Xenophilia [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Compulsive Carousing [-5], Curious [-5], or Overconfidence [-5].
Skills [21] (All Skills are TL 4)
Broadsword DX+2 [8]-16;
Acrobatics, and Escape, both DX [4]-14;
Brawling, and Knife, both DX [1]-14;
Carousing, and Sing, both HT [1]-14;
Area Knowledge (Home Town) IQ [1]-10.
Techniques [10]
Targeted Attack (Broadsword/Neck) (H) [4]-14
Kicking (Acrobatics) (H) [6]-17
6 Footpad
[100 points]
Primary Attributes [120]
ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]
Secondary Attributes [-24]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 10 [0]; Vision 10 [0]; Hearing 10 [0];
Taste & Smell 9 [-2]; Touch 10 [0]
Basic Speed 7 [0]; Basic Move 7 [0]
FP 10 [-12]; HP 10 [0]
Perks [0]
Advantages [8]
Night Vision 8 [8]
Languages [2]
Breton (Native) [0];
Kislevian, and Eltharin, both (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Struggling [-10], Bloodlust [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Incurious [-5].
Skills [32] (All Skills are TL 4)
Crossbow, and Knife, both DX+4 [12]-18
Broadsword, and Stealth, both DX [2]-14
Brawling, Knife, Leatherworking, all DX [1]-14;
Area Knowledge (Home Town) IQ [1]-10.
Techniques [12]
Targeted Attack (Knife/Eye) (H) [6]-14
Targeted Attack (Crossbow/Eye) (H) [6]-14
7 Hunter
[100 points]
Primary Attributes [90]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Attributes [-17]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 11 [5]; Vision 11 [0]; Hearing 11 [0];
Taste & Smell 11 [0]; Touch 11 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 13 [0]
Perks [1]
Honest Face [1]
Advantages [30]
Ambidexterity [5], Extra Attack 1 [25]
Languages [8]
Breton (Native) [0];
Kislevian, and Norse,
both (Broken, Spoken Only) [1];
Secret Language:
Ranger (Native, Spoken only) [3];
Secret Signs:
Woodsman's (Native, Written only) [3].
Quirks [0]
Disadvantages [-50]
Bloodlust [-10], Struggling[-10]
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Incurious [-5].
Skills [38] (All Skills are TL 4)
Axe/Mace DX+3 [12]-16;
Stealth DX+2 [8]-14;
Brawling, Crossbow, and Knife, all DX+2 [4]-14;
Survival (Woodland) Per+1 [4]-12
Swimming HT [1]-12;
Tracking Per-1 [1]-10
8 Initiate
[100 points]
Primary Attributes [120]
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]
Secondary Attributes [-42]
Damage 1d-2/1d; BL 20 lbs.
Will 12 [-10]; Fright Check 12 [0]
Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 10 [0]
Perks [0]
Advantages [50]
Power Investiture 4 [40], Religious Rank 1 [5],
Status 1 [5]
Languages [8]
Breton (Native) [0];
Kislevian, Classical, both (Accented) [4].
Quirks [0]
Disadvantages [-50]
Struggling [-10], Impulsiveness [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Chummy [-5], Curious [-5], or Truthfulness [-5].
Skills [12] (All Skills are TL 4)
Religious Ritual (pick one), Theology (pick one), both IQ-2 [1]-12;
Staff DX+2 [8]-12;
Brawling, and Knife, both DX [1]-10.
Spells [2]
Minor Healing [1]-16;
Major Healing [1]-15
9 Mercenary
[100 points]
Primary Attributes [90]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Attributes [-22]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 10 [0]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 13 [0]
Perks [0]
Advantages [48]
Ambidexterity [5], Extra Attack 1 [25],
High Pain Threshold [10], Night Vision 8 [8]
Languages [2]
Breton (Native) [0];
Kislevian, and Reikspiel,
both (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Bloodlust [-10], Struggling[-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Compulsive Carousing [-5], or
Curious [-5].
Skills [25] (All Skills are TL 4)
Broadsword DX+4 [16]-16;
Brawling, and Knife, both DX+2 [4]-14;
Stealth DX [2]-12;
Area Knowledge (Home Town) IQ [1]-10
Techniques [5]
Targeted Attack (Sword/Neck) (H) [4]-14
Knee Strike (Brawling) (A) [1]-14
10 Noble
[100 points]
Primary Attributes [90]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Attributes [-22]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 10 [0]; Vision 10 [0]; Hearing 10 [0];
Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 13 [0]
Perks [0]
Advantages [45]
Status 5 [25], Wealthy [20]
Languages [2]
Breton (Native) [0];
Kislevian, and Reikspiel, both (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Bloodlust [-10], Disturbing Voice [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Compulsive Carousing [-5], or Curious [-5].
Skills [28] (All Skills are TL 4)
Rapier DX+6 [24]-18;
Brawling [4]-14.
Techniques [7]
Targeted Attack (Rapier/Eye) (H) [6]-14
Knee Strike (Brawling) (A) [1]-14
11 Outlaw
[100 points]
Primary Attributes [90]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Attributes [-22]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 10 [0]; Vision 10 [0]; Hearing 10 [0];
Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 13 [0]
Perks [1]
Honest Face [1]
Advantages [40]
Ambidexterity [5], Extra Attack 1 [25],
High Pain Threshold [10]
Languages [8]
Breton (Native) [0];
Kislevian, and Norse,
both (Broken, Spoken Only) [1];
Secret Language:
Thieves' (Native, Spoken only) [3];
Secret Signs:
Woodsman's (Native, Written only) [3].
Quirks [0]
Disadvantages [-50]
Poor [-15], Overconfidence [-5],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Compulsive Carousing [-5], or Curious [-5].
Skills [28] (All Skills are TL 4)
Broadsword DX+4 [16]-16;
Brawling, and Knife, both DX+2 [4]-14;
Bow, Riding (Horse), Stealth, all DX-1 [1]-11;
Area Knowledge (Home Town) IQ [1]-10
Techniques [5]
Targeted Attack (Sword/Neck) (H) [4]-14
Knee Strike (Brawling) (A) [1]-14
12 Outrider
[100 points]
Primary Attributes [90]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Attributes [-17]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 11 [5]; Vision 11 [0]; Hearing 11 [0];
Taste & Smell 11 [0]; Touch 11 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 13 [0]
Perks [0]
Advantages [36]
Appearance (Very Handsome) [16], Soldier 4 [20]
Languages [5]
Breton (Native) [0];
Kislevian, and Norse,
both (Broken, Spoken Only) [1].
Secret Signs:
Scout's (Native, Written only) [3].
Quirks [0]
Disadvantages [-50]
Poor [-15], Incurious [-5],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Overconfidence [-5], or Pyromania [-5].
Skills [35] (All Skills are TL 4)
Two-Handed Axe/Mace DX+3 [12]-16;
Scrounging Per+4 [1]-15;
Tactics IQ+4 [4]-14;
Leadership, and Soldier, both IQ+4 [2]-14;
Savoir-Faire (Military) IQ+4 [1]-14;
Brawling, and Knife, both DX+2 [4]-14;
Bow, Riding (Horse), Stealth, all DX-1 [1]-11;
Tracking Per-1 [1]-10;
Navigation (Land) IQ-1 [1]-9.
Techniques [1]
Knee Strike (Brawling) (A) [1]-14
13 Physician's Student
[100 points]
Primary Attributes [120]
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]
Secondary Attributes [-42]
Damage 1d-2/1d; BL 20 lbs.
Will 12 [-10]; Fright Check 12 [0]
Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 10 [0]
Perks [0]
Advantages [5]
Status 1 [5]
Languages [12]
Breton (Native) [0];
Kislevian, Classical, Khazalid, all (Accented) [4].
Quirks [0]
Disadvantages [-50]
On the Edge [-15], Pyromania [-5],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Truthfulness [-5].
Skills [49] (All Skills are TL 4)
Rapier DX+8 [32]-18;
Diagnosis, Physician, Poisons, all IQ [4]-14
Area Knowledge (Home Town) IQ [1]-14.
Singing, and Swimming, both HT [1]-14;
Brawling, and Knife, both DX [1]-10.
Techniques [6]
Targeted Attack (Rapier/Eye) (H) [6]-14
14 Pit Fighter
[100 points]
Primary Attributes [90]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Attributes [-22]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 10 [0]; Vision 10 [0]; Hearing 10 [0];
Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 13 [0]
Perks [1]
Technique Mastery (Kicking) [1]
Advantages [35]
Extra Attack 1 [25], High Pain Threshold [10]
Languages [2]
Breton (Native) [0];
Kislevian, and Reikspiel, both (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Bloodlust [-10], Struggling [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Overconfidence [-5], or Incurious [-5].
Skills [25] (All Skills are TL 4)
Two-Handed Axe/Mace DX+4 [16]-16;
Brawling, and Knife, both DX+2 [4]-14;
Broadsword, and Flail, both DX-1 [1]-11;
Area Knowledge (Home Town) IQ [1]-10
Techniques [19]
Disarming (Two-Handed Axe/Mace) (H) [6]-21
Kicking (Brawling) (H) [5]-16
Targeted Attack (Two-Handed Axe/Neck) (H) [4]-14
Targeted Attack (Kick/Face) (H) [4]-14
15 Rat Catcher
[100 points]
Primary Attributes [130]
ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 16 [60]
Secondary Attributes [-11]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 12 [10]; Vision 14 [4]; Hearing 12 [0];
Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 7 [0]; Basic Move 7 [0]
FP 11 [-15]; HP 13 [0]
Perks [0]
Advantages [0]
Languages [2]
Breton (Native) [0];
Kislevian, and Reikspiel,
both (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Disturbing Voice [-10], Struggling [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Incurious [-5], or Stubbornness [-5].
Skills [28] (All Skills are TL 4)
Axe/Mace DX+3 [12]-16;
Brawling, and Knife, both DX+2 [4]-14;
Search, Tracking, and Urban Survival, all Per [2]-12;
Fishing, and Scrounging, both Per [1]-12.
Techniques [1]
Knee Strike (Brawling) (A) [1]-14
16 Thief
[100 points]
Primary Attributes [120]
ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]
Secondary Attributes [-15]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 11 [5]; Vision 12 [2]; Hearing 11 [0];
Taste & Smell 11 [0]; Touch 11 [0]
Basic Speed 7 [0]; Basic Move 7 [0]
FP 10 [-12]; HP 10 [0]
Perks [0]
Advantages [3]
Night Vision 3 [3]
Languages [8]
Breton (Native) [0];
Kislevian, and Norse,
both (Broken, Spoken Only) [1];
Secret Language:
Thieves' (Native, Spoken only) [3];
Secret Signs:
Thieves' (Native, Written only) [3].
Quirks [0]
Disadvantages [-50]
Struggling [-10], Impulsiveness [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Curious [-5], Incurious [-5], or Overconfidence [-5].
Skills [25] (All Skills are TL 4)
Rapier DX+4 [16]-18;
Pickpocket DX [4]-14;
Brawling, and Knife, both DX [1]-14;
Stealth DX [2]-14;
Area Knowledge (Home Town) IQ [1]-10.
Techniques [9]
Targeted Attack (Rapier/Eye) (H) [6]-14
Kicking (Brawling) (H) [3]-14
17 Tomb Robber
[100 points]
Primary Attributes [120]
ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]
Secondary Attributes [-8]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-10]; Fright Check 8 [0]
Per 12 [10]; Vision 14 [4]; Hearing 12 [0]; Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 7 [0]; Basic Move 7 [0]
FP 10 [-12]; HP 10 [0]
Perks [0]
Advantages [15]
Widget-Worker 3 [15]
Languages [1]
Breton (Native) [0];
Kislevian (Broken, Spoken Only) [1].
Quirks [0]
Disadvantages [-50]
Struggling [-10], No Sense of Humor [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Incurious [-5], or Overconfidence [-5].
Skills [16] (All Skills are TL 4)
Knife DX+2 [4]-16;
Lockpicking, and Traps, both IQ+4 [4]-14;
Stealth DX [2]-14;
Brawling DX [1]-14;
Area Knowledge (Home Town) IQ [1]-10.
Techniques [6]
Targeted Attack (Knife/Eye) (H) [6]-14
18 Wizard's Apprentice
[100 points]
Your master has taught you all he is going to, time to go adventuring.
Primary Attributes [120]
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]
Secondary Attributes [-42]
Damage 1d-2/1d; BL 20 lbs.
Will 12 [-10]; Fright Check 12 [0]
Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 10 [0]
Perks [0]
Advantages [45]
Magery 4 [45]
Languages [12]
Breton (Native) [0]
Classical, and Magick, both (Native) [6].
Quirks [0]
Disadvantages [-50]
Easy to Read [-10], Struggling [-10],
Sense of Duty (Adventuring Companions) [-5],
Skinny [-5], Weirdness Magnet [-15];
Choose one of the following
Chummy [-5], Curious [-5], or Overconfidence [-5].
Skills [13] (All Skills are TL 4)
Savoir-Faire (Servant) IQ [1]-14;
Naturalist, and Physician, both IQ-2 [1]-12;
Staff DX+2 [8]-12;
Brawling, and Knife, both DX [1]-10.
Spells [2]
Minor Healing [1]-16
Major Healing [1]-15
Old World Common Languages
Breton (Bretonnia), Estalian (Estalia), Kislevian (Kislev), Norse (Norsca), Reikspiel (the Empire), Tilean (Tilea).
Another language is Classical, an old tongue used by academics.
Eltharin (Elves), Halfling (Halfling), Khazalid (Dwarves).
Dark Tongue (Beastman, Chaos), the Goblin Tongue (Orcs, Goblins, Hobgoblins), and Grumbarth (Ogres).
First Edition WHFRP you actually choose between Warrior, Ranger, Rogue, Academic then roll for your career.
Warrior
3-4 Bodyguard
5 Labourer
6 Marine
7 Mercenary
8 Militiaman
9 Noble
10 Outlaw
11-12 Pit Fighter
13 Protagonist
14 Seaman
15 Servant
16 Soldier
17 Squire
18 Watchman
Ranger
3 Boatman
4 Bounty Hunter
5 Coachman
6 Fisherman
7 Gamekeeper
8 Herdsman
9 Hunter
10 Muleskinner
11 Outrider
12 Pilot
13 Prospector
14 Rat Catcher
15 Roadwarden
16 Toll-Keeper
17 Trapper
18 Woodsman
Rogue
3 Agitator
4 Bawd
5 Beggar
6 Entertainer
7 Footpad
8 Gambler
9 Grave Robber
10 Jailer
11 Minstrel
12 Pedlar
13 Raconteur
14 Rustler
15 Smuggler
16-17 Thief
18 Tomb Robber
Academic
3 Alchemist's Apprentice
4 Artisan's Apprentice
5 Druid
6 Exciseman
7 Herbalist
8 Hypnotist
9 Initiate
10 Pharmacist
11 Physician's Student
12 Scribe
13 Seer
14 Student
15 Trader
16-18 Wizard's Apprentice
The table at the top of the page is four Careers that don't suck from each class, but if you're dying to play a laborer, boatman, jailer, or trader feel free to use all the Careers.
If you use your Google-Fu to search for GURPShammer you'll find a really good WHFRP to GURPS conversion.