Elf Rangers


Starting Age

Roll 3d6

3d6x5+1 (16-91) Years Old


Where were you born?

Roll 3d6

3 Graveyard

4 Road House

5 City

6 Market Town

7 Fortified Town

8-11 Forest

12 Swamp

13 Forest

14 Hamlet

15 Thorp

16 Forest

17 Ruins

18 Battlefield





3 Elf Boatman

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [1]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 14 [4]; Hearing 15 [6]; Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [68]

Attractive [4], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 2 [4], Night Vision 7 [7], Less Sleep 4 [8], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Easy to Read [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [24] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Broadsword DX+2 [8]-16;

Brawling DX+1 [2]-15;

Knife DX [1]-14;

Bow, and Throwing, both DX [2]-14;

Fishing Per+2 [4]-14;

Boating (Unpowered) DX [2]-14;

Navigation (Sea) IQ-1 [1]-10;

Area Knowledge (Home Town) IQ [1]-11;

Swimming HT [1]-10.


Techniques [4]

Targeted Attack (Sword/Neck) (H) [4]-14



4 Elf Bounty Hunter

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [1]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 14 [4]; Hearing 15 [6]; Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [64]

Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 8 [8], Less Sleep 4 [8], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [22] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Broadsword DX+2 [8]-16;

Brawling, and Knife, both DX [1]-14;

Bow DX [2]-14;

Tracking, and Urban Survival, both Per [2]-12;

Scrounging Per [1]-12;

Stealth, and Riding (Horse), both DX [2]-14;

Area Knowledge (Home Town) IQ [1]-11


Techniques [10]

Disarming (Broadsword) (H) [6]-21

Targeted Attack (Sword/Neck) (H) [4]-14






5 Elf Coachman

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [-8]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 11 [0]; Vision 11 [0]; Hearing 14 [6]; Taste & Smell 11 [0]; Touch 11 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [73]

Attractive [4], Animal Friend 3 [15], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 1 [2], Night Vision 7 [7], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [28] (All Skills are TL 4)

Survival (Woodland) Per [0]-11

Guns (Shotgun) DX+2 [4]-16;

Broadsword DX+2 [8]-16;

Riding (Horse and Irish Elk), both DX+2 [1]-16;

Brawling, and Knife, both DX [1]-14;

Bow DX [2]-14;

Veterinary IQ+3 [4]-14;

Animal Handling (Equines), Teamster (Equines), both IQ+3 [2]-14;

Area Knowledge (Home Town) IQ [1]-11;

Musical Instrument (Coach Horn) IQ-2 [1]-9


Techniques [4]

Targeted Attack (Sword/Neck) (H) [4]-14


6 Elf Fisherman

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [1]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 14 [4]; Hearing 15 [6];

Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [68]

Attractive [4], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 2 [4], Night Vision 7 [7], Less Sleep 4 [8], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Easy to Read [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [24] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Broadsword DX+2 [8]-16;

Brawling DX+1 [2]-15;

Knife DX [1]-14;

Bow, and Throwing, both DX [2]-14;

Fishing Per+2 [4]-14;

Boating (Sailboat) DX [2]-14;

Area Knowledge (Home Town) IQ [1]-11;

Navigation (Sea) IQ-1 [1]-10;

Swimming HT [1]-10.


Techniques [4]

Targeted Attack (Sword/Neck) (H) [4]-14





7 Elf Gamekeeper

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [-3]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 12 [0]; Hearing 15 [6]; Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [68]

Attractive [4], Animal Friend 2 [10], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Kill 1 [2], Hard to Subdue 1 [2], Night Vision 5 [5], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [28] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Broadsword DX+2 [8]-16;

Riding (Horse) DX+21 [1]-15;

Brawling, and Knife, both DX [1]-14;

Bow DX [2]-14;

Animal Handling (Wolves) IQ+3 [4]-14;

Tracking Per+2 [8]-14;

Veterinary IQ+1 [2]-12;

Area Knowledge (Home Town) IQ [1]-11.


Techniques [4]

Targeted Attack (Sword/Neck) (H) [4]-14


8 Elf Herdsman

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [-3]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 12 [0]; Hearing 15 [6];

Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [73]

Attractive [4], Animal Friend 3 [15], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Kill 1 [2], Hard to Subdue 1 [2], Night Vision 5 [5], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [23] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Broadsword DX+2 [8]-16;

Riding (Horse) DX+2 [1]-16;

Brawling, and Knife, both DX [1]-14;

Bow DX [2]-14;

Animal Handling (Cattle, Dogs, Equines), all IQ+3 [2]-14;

Veterinary IQ+1 [1]-12;

Tracking Per [2]-12;

Area Knowledge (Home Town) IQ [1]-11.


Techniques [4]

Targeted Attack (Sword/Neck) (H) [4]-14




9-13 Elf Hunter

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [1]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 14 [4]; Hearing 15 [6];

Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [55]

Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 7 [7], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [31] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Bow DX+4 [16]-18;

Broadsword DX+2 [8]-16;

Brawling, and Knife, both DX [1]-14;

Stealth DX [2]-14;

Tracking Per [2]-12;

Area Knowledge (Home Town) IQ [1]-11


Techniques [10]

Targeted Attack (Bow/Eye) (H) [6]-14

Targeted Attack (Sword/Neck) (H) [4]-14


14 Elf Muleskinner

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [-8]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 11 [0]; Vision 11 [0]; Hearing 14 [6];

Taste & Smell 11 [0]; Touch 11 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [73]

Attractive [4], Animal Friend 3 [15], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 1 [2], Night Vision 7 [7], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [28] (All Skills are TL 4)

Survival (Woodland) Per [0]-11

Broadsword DX+2 [8]-16;

Riding (Horse) DX+2 [1]-16;

Flail DX [4]-14;

Whip DX [2]-14;

Brawling, and Knife, both DX [1]-14;

Bow DX [2]-14;

Veterinary IQ+3 [4]-14;

Animal Handling (Equines), Teamster (Equines), both IQ+3 [2]-14;

Area Knowledge (Home Town) IQ [1]-11.


Techniques [4]

Targeted Attack (Sword/Neck) (H) [4]-14






15 Elf Outrider

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [1]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 14 [4]; Hearing 15 [6];

Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [53]

Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 5 [5], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [33] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Bow DX+4 [16]-18;

Broadsword DX+2 [8]-16;

Brawling, and Knife, both DX [1]-14;

Riding (Horse), and Stealth, both DX [2]-14;

Tracking Per [2]-12;

Area Knowledge (Home Town) IQ [1]-11


Techniques [10]

Targeted Attack (Bow/Eye) (H) [6]-14

Targeted Attack (Sword/Neck) (H) [4]-14


16 Elf Pilot

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [1]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 14 [4]; Hearing 15 [6];

Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [68]

Attractive [4], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 2 [4], Night Vision 7 [7], Less Sleep 4 [8], Magery 0 [5], Unaging [15].


Languages [3]

Eltharin (Native, Spoken only) [0];

Breton (Native, Spoken Only) [3].


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Easy to Read [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [24] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Broadsword DX+2 [8]-16;

Brawling DX+1 [2]-15;

Knife DX [1]-14;

Bow, and Throwing, both DX [2]-14;

Fishing Per+2 [4]-14;

Boating (Sailing, and Unpowered), both DX-1 [1]-14;

Area Knowledge (Local Port) IQ [1]-11;

Navigation (Sea) IQ-1 [1]-10;

Swimming HT [1]-10.


Techniques [4]

Targeted Attack (Sword/Neck) (H) [4]-14

17 Elf Trapper

[100 points]


Primary Attributes [100]

ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [-5]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 12 [0]; Hearing 15 [6];

Taste & Smell 11 [-2]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 8 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [56]

Absolute Direction [5], Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 3 [3], Magery 0 [5], Unaging [15].


Languages [8]

Eltharin (Native, Spoken only) [0];

Breton (Accented, Spoken only) [2]

Secret Language (Ranger) (Native, Spoken only) [3]

Secret Signs (Woodsman) Native, Written only) [3]


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Disturbing Voice [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [35] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Bow DX+4 [16]-18;

Brawling, and Knife, both DX [1]-14;

Broadsword, and Stealth, both DX [2]-14;

Navigation (Land) IQ [1]-14;

Leatherworking, and Sewing, both DX [1]-14;

Traps IQ+2 [8]-13;

Tracking Per [2]-12.


Techniques [6]

Targeted Attack (Bow/Eye) (H) [6]-14


18 Elf Woodsman

[100 points]


Primary Attributes [130]

ST 13 [30]; DX 14 [80]; IQ 11 [20]; HT 10 [0]


Secondary Attributes [-5]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-15]; Fright Check 8 [0]

Per 12 [5]; Vision 12 [0]; Hearing 15 [6];

Taste & Smell 11 [-2]; Touch 12 [0]

Basic Speed 6 [0]; Basic Move 7 [5]

FP 10 [0]; HP 11 [-4]


Perks [1]

Deep Sleeper [1]


Advantages [51]

Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 3 [3], Magery 0 [5], Unaging [15].


Languages [8]

Eltharin (Native, Spoken only) [0];

Breton (Accented, Spoken only) [2]

Secret Language (Ranger) (Native, Spoken only) [3]

Secret Signs (Woodsman) Native, Written only) [3]


Quirks [-1]

Dying Race [-1]


Racial Disadvantages [-50]

Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].


Disadvantages [-50]

Bloodlust [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Overconfidence [-5]


Skills [16] (All Skills are TL 4)

Survival (Woodland) Per [0]-12

Brawling, and Knife, both DX [1]-14;

Broadsword, Bow, Stealth, Two-Handed Axe/Mace, all DX [2]-14;

Naturalist IQ [4]-11;

Tracking Per-1 [1]-11;

Traps IQ-1 [1]-10.


Techniques [0]