Elf Rangers
Starting Age
Roll 3d6
3d6x5+1 (16-91) Years Old
Where were you born?
Roll 3d6
3 Graveyard
4 Road House
5 City
6 Market Town
7 Fortified Town
8-11 Forest
12 Swamp
13 Forest
14 Hamlet
15 Thorp
16 Forest
17 Ruins
18 Battlefield
3 Elf Boatman
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [1]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 14 [4]; Hearing 15 [6]; Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [68]
Attractive [4], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 2 [4], Night Vision 7 [7], Less Sleep 4 [8], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Easy to Read [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [24] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Broadsword DX+2 [8]-16;
Brawling DX+1 [2]-15;
Knife DX [1]-14;
Bow, and Throwing, both DX [2]-14;
Fishing Per+2 [4]-14;
Boating (Unpowered) DX [2]-14;
Navigation (Sea) IQ-1 [1]-10;
Area Knowledge (Home Town) IQ [1]-11;
Swimming HT [1]-10.
Techniques [4]
Targeted Attack (Sword/Neck) (H) [4]-14
4 Elf Bounty Hunter
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [1]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 14 [4]; Hearing 15 [6]; Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [64]
Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 8 [8], Less Sleep 4 [8], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [22] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Broadsword DX+2 [8]-16;
Brawling, and Knife, both DX [1]-14;
Bow DX [2]-14;
Tracking, and Urban Survival, both Per [2]-12;
Scrounging Per [1]-12;
Stealth, and Riding (Horse), both DX [2]-14;
Area Knowledge (Home Town) IQ [1]-11
Techniques [10]
Disarming (Broadsword) (H) [6]-21
Targeted Attack (Sword/Neck) (H) [4]-14
5 Elf Coachman
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [-8]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 11 [0]; Vision 11 [0]; Hearing 14 [6]; Taste & Smell 11 [0]; Touch 11 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [73]
Attractive [4], Animal Friend 3 [15], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 1 [2], Night Vision 7 [7], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [28] (All Skills are TL 4)
Survival (Woodland) Per [0]-11
Guns (Shotgun) DX+2 [4]-16;
Broadsword DX+2 [8]-16;
Riding (Horse and Irish Elk), both DX+2 [1]-16;
Brawling, and Knife, both DX [1]-14;
Bow DX [2]-14;
Veterinary IQ+3 [4]-14;
Animal Handling (Equines), Teamster (Equines), both IQ+3 [2]-14;
Area Knowledge (Home Town) IQ [1]-11;
Musical Instrument (Coach Horn) IQ-2 [1]-9
Techniques [4]
Targeted Attack (Sword/Neck) (H) [4]-14
6 Elf Fisherman
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [1]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 14 [4]; Hearing 15 [6];
Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [68]
Attractive [4], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 2 [4], Night Vision 7 [7], Less Sleep 4 [8], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Easy to Read [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [24] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Broadsword DX+2 [8]-16;
Brawling DX+1 [2]-15;
Knife DX [1]-14;
Bow, and Throwing, both DX [2]-14;
Fishing Per+2 [4]-14;
Boating (Sailboat) DX [2]-14;
Area Knowledge (Home Town) IQ [1]-11;
Navigation (Sea) IQ-1 [1]-10;
Swimming HT [1]-10.
Techniques [4]
Targeted Attack (Sword/Neck) (H) [4]-14
7 Elf Gamekeeper
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [-3]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 12 [0]; Hearing 15 [6]; Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [68]
Attractive [4], Animal Friend 2 [10], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Kill 1 [2], Hard to Subdue 1 [2], Night Vision 5 [5], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [28] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Broadsword DX+2 [8]-16;
Riding (Horse) DX+21 [1]-15;
Brawling, and Knife, both DX [1]-14;
Bow DX [2]-14;
Animal Handling (Wolves) IQ+3 [4]-14;
Tracking Per+2 [8]-14;
Veterinary IQ+1 [2]-12;
Area Knowledge (Home Town) IQ [1]-11.
Techniques [4]
Targeted Attack (Sword/Neck) (H) [4]-14
8 Elf Herdsman
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [-3]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 12 [0]; Hearing 15 [6];
Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [73]
Attractive [4], Animal Friend 3 [15], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Kill 1 [2], Hard to Subdue 1 [2], Night Vision 5 [5], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [23] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Broadsword DX+2 [8]-16;
Riding (Horse) DX+2 [1]-16;
Brawling, and Knife, both DX [1]-14;
Bow DX [2]-14;
Animal Handling (Cattle, Dogs, Equines), all IQ+3 [2]-14;
Veterinary IQ+1 [1]-12;
Tracking Per [2]-12;
Area Knowledge (Home Town) IQ [1]-11.
Techniques [4]
Targeted Attack (Sword/Neck) (H) [4]-14
9-13 Elf Hunter
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [1]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 14 [4]; Hearing 15 [6];
Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [55]
Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 7 [7], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [31] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Bow DX+4 [16]-18;
Broadsword DX+2 [8]-16;
Brawling, and Knife, both DX [1]-14;
Stealth DX [2]-14;
Tracking Per [2]-12;
Area Knowledge (Home Town) IQ [1]-11
Techniques [10]
Targeted Attack (Bow/Eye) (H) [6]-14
Targeted Attack (Sword/Neck) (H) [4]-14
14 Elf Muleskinner
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [-8]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 11 [0]; Vision 11 [0]; Hearing 14 [6];
Taste & Smell 11 [0]; Touch 11 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [73]
Attractive [4], Animal Friend 3 [15], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 1 [2], Night Vision 7 [7], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [28] (All Skills are TL 4)
Survival (Woodland) Per [0]-11
Broadsword DX+2 [8]-16;
Riding (Horse) DX+2 [1]-16;
Flail DX [4]-14;
Whip DX [2]-14;
Brawling, and Knife, both DX [1]-14;
Bow DX [2]-14;
Veterinary IQ+3 [4]-14;
Animal Handling (Equines), Teamster (Equines), both IQ+3 [2]-14;
Area Knowledge (Home Town) IQ [1]-11.
Techniques [4]
Targeted Attack (Sword/Neck) (H) [4]-14
15 Elf Outrider
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [1]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 14 [4]; Hearing 15 [6];
Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [53]
Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 5 [5], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Impulsiveness [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [33] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Bow DX+4 [16]-18;
Broadsword DX+2 [8]-16;
Brawling, and Knife, both DX [1]-14;
Riding (Horse), and Stealth, both DX [2]-14;
Tracking Per [2]-12;
Area Knowledge (Home Town) IQ [1]-11
Techniques [10]
Targeted Attack (Bow/Eye) (H) [6]-14
Targeted Attack (Sword/Neck) (H) [4]-14
16 Elf Pilot
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [1]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 14 [4]; Hearing 15 [6];
Taste & Smell 12 [0]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [68]
Attractive [4], Charisma 1 [5], Combat Reflexes [15], Fit [5], Hard to Subdue 2 [4], Night Vision 7 [7], Less Sleep 4 [8], Magery 0 [5], Unaging [15].
Languages [3]
Eltharin (Native, Spoken only) [0];
Breton (Native, Spoken Only) [3].
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Easy to Read [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [24] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Broadsword DX+2 [8]-16;
Brawling DX+1 [2]-15;
Knife DX [1]-14;
Bow, and Throwing, both DX [2]-14;
Fishing Per+2 [4]-14;
Boating (Sailing, and Unpowered), both DX-1 [1]-14;
Area Knowledge (Local Port) IQ [1]-11;
Navigation (Sea) IQ-1 [1]-10;
Swimming HT [1]-10.
Techniques [4]
Targeted Attack (Sword/Neck) (H) [4]-14
17 Elf Trapper
[100 points]
Primary Attributes [100]
ST 10 [0]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [-5]
Damage 1d-2/1d; BL 20 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 12 [0]; Hearing 15 [6];
Taste & Smell 11 [-2]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 8 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [56]
Absolute Direction [5], Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 3 [3], Magery 0 [5], Unaging [15].
Languages [8]
Eltharin (Native, Spoken only) [0];
Breton (Accented, Spoken only) [2]
Secret Language (Ranger) (Native, Spoken only) [3]
Secret Signs (Woodsman) Native, Written only) [3]
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Disturbing Voice [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [35] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Bow DX+4 [16]-18;
Brawling, and Knife, both DX [1]-14;
Broadsword, and Stealth, both DX [2]-14;
Navigation (Land) IQ [1]-14;
Leatherworking, and Sewing, both DX [1]-14;
Traps IQ+2 [8]-13;
Tracking Per [2]-12.
Techniques [6]
Targeted Attack (Bow/Eye) (H) [6]-14
18 Elf Woodsman
[100 points]
Primary Attributes [130]
ST 13 [30]; DX 14 [80]; IQ 11 [20]; HT 10 [0]
Secondary Attributes [-5]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-15]; Fright Check 8 [0]
Per 12 [5]; Vision 12 [0]; Hearing 15 [6];
Taste & Smell 11 [-2]; Touch 12 [0]
Basic Speed 6 [0]; Basic Move 7 [5]
FP 10 [0]; HP 11 [-4]
Perks [1]
Deep Sleeper [1]
Advantages [51]
Attractive [4], Charisma 1 [5], Combat Reflexes [15], Hard to Subdue 2 [4], Night Vision 3 [3], Magery 0 [5], Unaging [15].
Languages [8]
Eltharin (Native, Spoken only) [0];
Breton (Accented, Spoken only) [2]
Secret Language (Ranger) (Native, Spoken only) [3]
Secret Signs (Woodsman) Native, Written only) [3]
Quirks [-1]
Dying Race [-1]
Racial Disadvantages [-50]
Code of Honor (Elven) [-10]; Intolerance (Dwarfs and Greenskins) [-5]; Laziness [-10]; Odious Personal Habits (Arrogant) [-5]; Sense of Duty (Nature) [-10]; Skinny [-5]; Social Stigma (Bumpkins and Rubes; High Elves Only -50%) [-5].
Disadvantages [-50]
Bloodlust [-10], Sense of Duty (Adventuring Companions) [-5], Skinny [-5], Wealth (Struggling) [-10], Weirdness Magnet [-15];
Choose one of the following
Callous [-5], Curious [-5], or Overconfidence [-5]
Skills [16] (All Skills are TL 4)
Survival (Woodland) Per [0]-12
Brawling, and Knife, both DX [1]-14;
Broadsword, Bow, Stealth, Two-Handed Axe/Mace, all DX [2]-14;
Naturalist IQ [4]-11;
Tracking Per-1 [1]-11;
Traps IQ-1 [1]-10.
Techniques [0]